"I play Cities on an M1 MacBook Pro 13inch with 16 GB of ram. Is your Mac mini a low-end model? It sucks on my 27" iMac i9 with top-end GPU." "On my Mac Studio Max it plays as fast as my Gaming PC with an i9 and an RTX 3080 ti. People in the video's comment section have other experiences: What did he expect from a base Mac mini? Why did he expect it would perform better in Rosetta with only 8 GPU cores than Radeon 5300M on the Intel Mac running the game natively? Of course "the experience will be much better on Windows, especially with a gaming PC" than a base M1 and Rosetta. Odd comments and conclusions by the "reviewer". As a Japanese company with a "special" culture, they never expected to deal with it this way. Capcom took all the blame for the control bug in RE and never considered it to be an issue. In addition other implications need to be considered. There are plenty of projects that would be suitable for Apple, but the question is, do the developers on the other end commit to a port beyond it's initial costs and carry the cost down the road for many years. They probably have little interest in supporting small projects that are not financially feasible for them. Apple will likely happily support prestige projects they can show off at events (RE). Who says they're not? I mean, there are always two parties needed. Can't wait for more and get a bit more active again. There's also a YouTube channel, "Civil Engineer something" who did a few impressive videos with it. We've used the first one for quite a bit of traffic simulation and if they open it up a little, it becomes a nice scientific tool. ![]() I don't mind if stuff comes with DLC, I'd really like to see open and well documented APIs though. ![]() Guess they didn't want to put in the effort with their switch from Unity to UE5 in the end. A non AS version is probably not that critical as long as Rosetta 2 is around. But that's only done when they make a nice profit, are able to finance Mac versions and make some money in addition. ![]() I mean, not having someone isn't an issue. This is a must have title for me though, so PC it is. In the case of Skylines 2, would Paradox/Colossal make the deal for a port and then carry it for the next 5-10 years, all issues and costs included? For a core team of less than 50 people, even supported by 500+ people at the publisher. These are the natural forces you’ll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.Click to expand.Who says they're not? I mean, there are always two parties needed.
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